With halloween drawing nearer and nearer, Ant had us come up with ideas for halloween games in 4 separate groups. Our group was made up of myself, Gabriel, Jacob and Izzy.
So to begin with, all of us came up with our own unique ideas from a game where Chuck Norris was dressed up as a Nun for halloween to whack-a-ghost, a game similar to whack-a-mole to a game where you frighten passers by. Izzy, a member of our group, sketched out some ideas for our game, the sketches are shown below…In the end, we decided to go for a game where you’d have to move side to side and catch candy to get the highest score, avoiding obstacles along the way of course. This was a game we later called Candy Grab.
The gameplay of the game would be similar to the game Shady Wars, which is a game based around the artist Eminem and his rap music, which is available for the mobile devices. In the game you have to collect song lyrics in order to get points and complete levels.
Once we had our Idea sorted, we went on to pitch the game to the entire class, which every group had to do. In the pitch we discussed the basics of the game such as gameplay, the objective, possible character design, which was an idea where the characters would be cartoon versions from noticeable horror films (concepts Izzy came up with are shown below) and so much more.After the pitch, we got our feedback from our classmates and we received really positive feedback from our piers. However most of our classmates came up with the point of we may have to change the horror character idea slightly, as we my have had some copyright issues there, after all this would be going on the college website in the end and would be used commercially which is something that has to be taken in consideration.
Once the pitches were over, it was time to get creating. However before we started creating, Ant introduced the team and the other 3 groups in the class to the whole idea of a scrum and how we should use it and what we should do in a scrum. For those of you who don’t know, a scrum is basically a way in which a team can interact with each other during product development, in order to see where everyone is at with there part of there work and what there aim is by the end of the day.Since this was our first scrum, we sorted out our job roles and what we were aiming on doing by the end of the day. My job was to make a start on creating a mock up of the halloween game menu’s so that everyone got a brief idea of how the game would sort of look like when it was completed. I was also set with the task of creating some designs for the menu’s and in game UI as well as this would help shape some aspects of the game in the long run. As for my other team mates, Gabriel’s task for the day was to get a basic build of the game done using simple programmer art, Izzy’s task was to come up with backdrop designs for the game and candy designs so that Gabriel could add them later and Jacob’s task was to gather a variety of royalty free sounds for the in-game menu’s and during gameplay.
Overall, I thought that today’s session was very successful and I really liked the idea of scrumming and I look forward to using it in the near future with my team mates. Also I should have the mock up done in time for next session so I will talk about that and my designs in my next halloween game related post.